Plants Vs Zombie (Nintendo DS)


The Nintendo DS version of Plants vs. Zombies was released on January 18, 2011 in the US and May in the UK. It is a version of Plants vs. Zombies for the Nintendo DS. In addition to the usual content it includes Versus Mode, new Mini-games and new Achievements.

The DS card will automatically read the system user name and display it on the main menu, regardless of which system the card is in. Overall, if you don’t care about the graphics and little glitches, and you have a DS, Plants vs. Zombies DS is right for you. It is now out on DSiWare.

The difference from other versions include lower sprite quality, bad framerate, slight changes in music and sound, new Mini-games, Achievements and Vs. Mode, the game is not as smooth as PC, Xbox 360, Playstation 3 and iOS versions.

This DS version seems to be slighly harder than PC or iOS games – you can only upgrade till 9 seed slots instead of 10 and zombies appear to be stronger, thus some setups that work with other versions will not work here (the Last Stand Mini-game for example). The Jack-in-the-Box Zombie almost always explodes after going four or five squares and three Spikeweeds no longer kill a zombie. And plus, it lags when too many zombies and plants attack.

New Mini-games such as Homerun Derby, Air Raid and Heat Wave are exclusive to the DS version. You also have to drag the plants to their spots rather than tapping them there. However, there’s a Mini-game in the PC version known as “Air Raid” (It is not the same as the new DS Mini-game) and only accessible by Cheat Engine.

There is a homebrew version in Plants vs. Zombies DS.

Also when blowing up a zombie with, Cherry Bomb, Doom-shroom, etc. the zombies blow up, but don’t have a desintagrating form but stand there in a black shape form of themselves.

There is a glitch that if the player beats all the Mini-games, Puzzles and Survival levels except for one, and then plays Air Raid (or Zombie Trap on the DSiWare version), he or she receives the Golden Sunflower Trophy and five diamonds but the Sunflower Trophy remains silver. This is a convenient glitch that can be used for Gold Farming.

In the trailer of Plants vs. Zombies DS, Dr. Zomboss attempts to shrink the zombies. At the end of the trailer, there is a Zombie Bjorn (from Peggle), but it is not in the game.

Mario Kart DS


Mario Kart DS is a Nintendo DS game developed and published by Nintendo. It is the fifth title created for the Mario Kart series and the second game for a handheld console, featuring for the first time an online multiplayer mode employing the Nintendo Wi-Fi Connection service, as well as including a mission mode. It also features a map that displays the objects and characters present throughout the courses, making use of the DS’ bottom screen.

Mario Kart DS has been generally well received, especially by including innovations such as the online mode. As such, Mario Kart DS has earned various awards and acknowledgments.

Gameplay
As in Mario Kart 64 and Mario Kart: Double Dash!!, sixteen new courses were added in the game for the four main cups: Mushroom Cup, Flower Cup, Star Cup, and Special Cup. However, the game includes sixteen courses that appeared in former Mario Kart games, each one referring the game console where debuted, The Super Mario Kart tracks for SNES; the Mario Kart 64 tracks for N64; the Mario Kart: Super Circuit tracks for GBA, and the Mario Kart: Double Dash!! tracks for GCN. These classic courses make up four new cups called the Shell Cup, Banana Cup, Leaf Cup and Lightning Cup. There are a total of thirty-two courses in eight cups. In addition, six new battle courses appeared, two being reused from previous games.

Races

Grand Prix

In Grand Prix mode (single-player only), a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game takes the point system of Mario Kart: Double Dash!! by awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively. Also, a rating of how well a player performed is shown after the trophy presentation: ★★★, ★★, ★, A, B, C, D and E (E, being the lowest ranking and ★★★ as the highest). An overall “game ranking” of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated ratings in all cups and all classes.
Time Trial

In Time Trial mode (single-player only), a player goes for the fastest time on a course. The item rating of a kart determines how many mushrooms a player can have when the race starts. Vehicles with low item rate can only use one Mushroom; the ones with average item rate use two and the ones with high item rate use three. Players can choose to race against their best time as a ghost, the staff ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no ghost. The game is also able to download records from other players and let the player race against their ghosts.
VS

In VS mode (single or multiplayer), player(s) choose their karts and head out on the race track. The player can also choose what course they race on (only if they unlocked it). Up to eight players can play locally via wireless – simple mode only uses one game card but is limited. The essential requirement is that everyone has a game card. In single-player mode, the player can choose the engine class, the CPU’s difficulty level, the way the courses will be chosen – by the player, in order or random; the rules to win races (either free – never-ending races; number of wins, which only the first racer earns points, or the number of races raced (going up to thirty-two creates the “All-Cup” mode); and team race mode.

It is possible to have up to eight players play using just one Mario Kart DS game card – using the DS Download Play locally. Here, the tracks are limited, the disabilities for the Wi-Fi connection apply, and everyone must be a random color of Shy Guy, in which he becomes playable then. If everyone has a game card, all tracks are available and there are no disabilities. Battle Mode is also available. It is the same as the battle modes in Mario Kart: Double Dash!!, but Shine Thief is changed into Shine Runners. The rules are different for this mode, in which players gather the most Shine Sprites on a course.

Kingdom Hearts Re-Coded


Kingdom Hearts coded was remade for the Nintendo DS under the title Kingdom Hearts Re:coded, and is developed by h.a.n.d. in conjunction with Square Enix. Unlike its original, the game was released overseas and contains all the episodes in one game rather than being periodically released like its predecessor. The game was released in Japan on October 7, 2010,[13] in North America on January 11, 2011[41] and Europe on January 14, 2011.[15] The gameplay mechanics of the game are completely revamped from its original. However, the story of the game has not changed, although more scenes have been added, including a new secret movie, and a few hints at Kingdom Hearts 3D: Dream Drop Distance.[42]

Kingdom Hearts Coded
Kingdom Hearts coded (Japanese: キングダム ハーツ コーデッド Hepburn: Kingudamu Hātsu Kōdeddo?) is an episodic puzzle video game developed and published by Square Enix, in collaboration with the Walt Disney Internet Group for mobile phones.[1][17] It is the fourth installment in the Kingdom Hearts series and is set after the events of the Kingdom Hearts II. The story focuses on a message written in Jiminy Cricket’s journal. The game was announced at the 2007 Tokyo Game Show. Currently, the title is only a Japanese release; however, a remake of the game entitled Kingdom Hearts Re:coded was released in Japan, North America, and Europe on the Nintendo DS.[2] The game consists of eight episodes, with the first episode released on June 3, 2009;[4] the second episode on July 8, 2009;[5][6] the third on August 5, 2009;[7][8] the fourth on September 17, 2009;[9] the fifth on October 15, 2009;[10] the sixth on November 26, 2009; the seventh on December 26, 2009; and the eighth on January 28, 2010. A pre-install episode was also made available on November 18, 2008, before the game’s official release.[3]

Storyline
Jiminy Cricket organizes his two journals chronicling Sora’s journeys—one of which contains the “Thank Naminé” line he had written at the end of Chain of Memories—when he discovers a second line he doesn’t remember writing: “We must return to free them from their torment” (rewritten as “Their hurting will be mended when you return to end it” in Re:coded). King Mickey has the contents of the journal digitized to investigate this second message, only to find the datascape has been corrupted with bugs, which take the form of red-and-black blocks and Heartless. Mickey thus guides a virtual Sora named “Data-Sora” through multiple worlds in the datascape to debug the journal by destroying the blocks and digitized Heartless that appear.[5][23][25][27]

While this happens, Mickey, Donald, Goofy, and Jiminy are imported into the datascape by an avatar of the journal’s uncorrupted data, which takes the form of a virtual Riku, to better assist Data-Sora in debugging the journal. However, they discover that Pete and Maleficent have also entered the datascape to use it in their latest attempt at world domination. Maleficent destroys Data-Sora’s Keyblade and kidnaps Data-Riku,[10] but Data-Sora continues through the datascape with the help of Donald and Goofy until he regains the ability to conjure the Keyblade. Pete pits him against a bug-infected Data-Riku, who Data-Sora defeats and debugs, only to discover that having done so will reset everything in the datascape, including Data-Sora’s memories, to their original state prior to the journal’s corruption. The debugging process also activates the bug responsible for the data’s corruption, which takes the form of Sora’s Heartless. Data-Sora destroys the bug before losing his memories while Mickey and the others—including Maleficent and Pete—are returned to their world by Data-Riku.[12]

With the journal completely debugged, Data-Riku uncovers extra data modeled after Castle Oblivion, which contains the secret to the journal’s second message. Mickey guides the reset Data-Sora to the extra world where he is tested by a virtual Roxas to endure the pain of having forgotten his friends as a result of being reset. Data-Sora defeats Data-Roxas and is allowed access to the deepest portion of Castle Oblivion. There he and Mickey encounter a virtual Naminé, who reveals the real Naminé as the one who left the message after discovering a set of memories belonging to other people tied to the real Sora’s heart—Roxas, Axel, Xion, Terra, Aqua, and Ventus—while restoring his lost memories; the bugs are also revealed to have been an unintentional side effect of her message. Before disappearing, Data-Naminé explains that it is the real Sora’s duty to save the people tied to his heart, which Mickey then relays to Sora through the bottled letter shown at the end of Kingdom Hearts II.

In a secret ending exclusive to Re:coded, Mickey and Yen Sid discuss the location of Terra, Aqua, and Ventus.[28] During their conversation, Yen Sid reveals that the destruction of Xehanort’s Heartless and Nobody will ensure the return of Master Xehanort.[29] To prepare for this new threat, Yen Sid orders Mickey to bring Sora and Riku to him, intending to examine them for the Mark of Mastery.[30]

Gameplay
(re-coded too)
Kingdom Hearts coded is a puzzle game with action elements mixed into the gameplay.[18] The action gameplay is similar to the action-RPG style of the previous games in the series and features a similar basic interface.[19][20] coded also includes minigame and platforming elements.[21] The game features a mix of graphics, with three-dimensional backgrounds and two-dimensional characters.[18][22] The initial trailer showcased the main character, Sora, in dungeons with floating red and black blocks. Battles feature a “debugging” mode to remove the blocks in order to progress towards enemies.[19][20] Blocks are also used to solve puzzles or reach higher ground.[20]
Plot

Kingdom Hearts 358/2 days


Kingdom Hearts 358/2 Days (Japanese: キングダム ハーツ 358/2 Days Hepburn: Kingudamu Hātsu Surī Faibu Eito Deizu Ōbā Tsū?, subtitle read as “Three Five Eight Days Over Two”) is an action roleplaying game developed and published by Square Enix for the Nintendo DS with assistance from h.a.n.d.[6] It is the fourth installment in the best-selling Kingdom Hearts series, and serves as an interquel beginning near the end of the first game, Kingdom Hearts, and covering the period through the sequel and afterward, up until the third game, Kingdom Hearts II. The story is told from the perspective of Roxas. It chronicles Roxas’s daily life in Organization XIII and his relationship with fellow Organization members Axel and Xion.

It features 3D graphics, and single and multiplayer modes of play. The game was announced at the 2007 Tokyo Game Show to be released in Japan; a North American release as well as a European release were later confirmed.[7][8] Kingdom Hearts 358/2 Days had a special edition of the Nintendo DSi when it launched in Japan.[3] The game launched in Japan on May 30, 2009, in North America on September 29, 2009 and in Europe on October 9, 2009.[4]

Gameplay
358/2 Days features the action role-playing game style of the previous games in the series.[9] To accomplish this, the game makes minimal use of the system’s touch screen functionality, and it is possible to play and complete the game without using it at all.[10] The game includes single player and multiplayer modes of play.[1][11] The single player mode is story-based, focused on Disney worlds from past games, and progresses in days.[6] In single player mode, the player controls Roxas, the game’s main protagonist, who is accompanied by other Organization XIII members.[12] The two modes are linked in that character growth is shared between them.[10]

358/2 Days features a new gameplay mechanic known as the panel system which involves the customization of the character’s levels, items, equipment, and abilities. For example, certain magic spells cannot be used if their corresponding panels aren’t equipped, but can be used consecutively if multiple are attached. Weapons are also equipped using panels. There are also “Link Panels”, which occupy multiple slots, but can be combined with other panels to form new or stronger abilities.

Limit Breaks, which previously featured in Square’s Final Fantasy series, can be activated once the character’s health drops below a certain level, indicated by a yellow health bar. Each character has his own unique abilities during Limit Breaks which are usually more powerful than normal attacks, and can attack more enemies at the same time.[13] The second stage of a Final Limit is normally a different or powered-up version of the first and begins at the point where the white line (starting at the high end of the yellow portion of the HP bar) meets top dead center. For example, Roxas shoots out pillars of light once the line begins to rebound.

Storyline
The newly born Roxas is first discovered in Twilight Town by Xemnas, the leader of Organization XIII, and recruited as its thirteenth member. Unlike other Nobodies, Roxas lacks memories of his original self, Sora, but develops a personality of his own as time passes.[20] Each day, Roxas is sent on missions to other worlds, either alone or accompanied by a fellow member, to destroy vast quantities of Heartless with his Keyblade and release stolen hearts, which furthers the Organization’s goal of creating Kingdom Hearts and becoming complete beings. Roxas is placed under the mentorship of fellow member Axel, who he becomes close friends with. One day, Axel is stationed at Castle Oblivion along with a group of other members—thus setting the stage for Kingdom Hearts: Chain of Memories—leaving Roxas to be partnered with a girl named Xion, the Organization’s fourteenth member inducted shortly after Roxas.[21] Roxas and Xion bond over their similarities, including Xion’s ability to wield a Keyblade and lack of memories of her past. Some time later, Roxas falls into a coma caused by the alteration of Sora’s memories during the events of Chain of Memories, and does not revive until several weeks later, when Axel returns from Castle Oblivion after the other members stationed there are eliminated.

Over time, Xion becomes close friends with Roxas and Axel. However, she is thrown into disarray following a confrontation with Riku, and distances herself from her friends to learn more about herself.[22][23] She eventually discovers that she is a replica created by Xemnas from Sora’s memories as a fail-safe for Roxas, and her existence prevents Sora from regaining his lost memories.[24] Xion is torn between staying with her friends and merging with Sora as per Riku’s advice,[25] but ultimately decides to escape from the Organization after her powers begin to increase dramatically while Roxas inversely grows weaker.[26] Understanding his friends’ situation, Axel allows Xion to escape, but loses Roxas’ trust. Upon learning about Xion’s identity from Xemnas, Roxas grows increasingly doubtful of the Organization’s motives and his own identity until he leaves the Organization out of frustration, leaving Axel dejected.[27]

Roxas goes to Twilight Town where he is attacked by Xion, who has been altered by Xemnas to act on her purpose of absorbing Roxas and becoming Sora.[28] However, Xion is defeated and requests Roxas to stop Xemnas’s plan before dissipating and merging with Sora, causing everyone’s memories of her to gradually vanish. Roxas returns to the World That Never Was to do so, but is stopped by Riku, who has been dispatched by DiZ to capture him.[29] When Roxas defeats him, Riku releases the suppressed darkness in his heart, giving him the power necessary to subdue Roxas, but also giving him the physical form of “Ansem”, who resides in his heart.[30] Riku then brings Roxas to DiZ, who inserts Roxas into a virtual simulation of Twilight Town without any of his memories of the Organization so that Roxas may eventually merge with Sora and complete the restoration of his memories.[31]

Rune Factory 3

Rune Factory 3 (ルーンファクトリー3, Rūn Fakutorī 3?) is a simulation/role-playing video game developed by Neverland Co. and published in Japan by Marvelous Entertainment for the Nintendo DS handheld console. It was published in North America by Natsume on November 9, 2010.[2] It was released in Europe on September 30, 2011 by Rising Star Games. It is the fourth game in the Rune Factory series, and the third on the DS.

Gameplay

Like the other Rune Factory games, the story begins with a character (Micah) who has lost his memory showing up in a small town. He is greeted by a female (Shara), and is tasked with raising the town’s farm. Crops can be grown for profit, along with fishing, gathering, etc., and there are dungeons to explore, grow crops, and fight monsters in.

The game features new AI with dynamic schedules, as well as new battle commands and NPC interaction. Other changes in the game include: the player to transform into a golden Wooly (bipedal sheep-like creatures), plants can be grown underground under a special tree that Micah lives in, villagers can now join you in battle and lend you their skills as battle companions, and the game’s new multiplayer mode lets up to three players work together to conquer dungeons with rare items and monsters more interactively than the previous games.

Storyline

 

 

Kingdom Hearts Chain of Memories (GBA)

Kingdom Hearts: Chain of Memories (Japanese: キングダム ハーツ チェイン オブ メモリーズ, Hepburn: Kingudamu Hātsu Chein Obu Memorīzu?) is an action role-playing game developed by Square Enix and Japanese studio Jupiter and published by Square Enix in 2004 for the Game Boy Advance. The game serves as an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series. It was one of the first GBA games to incorporate full motion video (FMV).[7] The game was remade into a PlayStation 2 game titled Kingdom Hearts Re:Chain of Memories, which was released in Japan as a second disc packaged with Kingdom Hearts II Final Mix in March 2007.[4] The remake was released in North America on December 2, 2008.

Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts, and its ending is set about a year before Kingdom Hearts II.[8] The story centers around the protagonist of the first game, Sora, exploring a mysterious castle in search of his friends. As he ascends the castle, his friend and rival, Riku, explores the basement levels and fights his inner darkness. The game introduces new characters and plotlines that further expand the Kingdom Hearts universe and set up the premise for Kingdom Hearts II.

Though not as successful as the other Kingdom Hearts games, it received positive reviews and sales. It was praised for its story, graphics, and FMVs. The game features a new card-based battle system that is a departure from its predecessor. When it debuted in Japan, it sold 104,000 units in 48 hours.

Gameplay

Kingdom Hearts: Chain of Memories is a combination between a role-playing video game and collectible card game. The main role-playing aspect is an experience point system that is used to increase the character’s maximum health or Card Points, or to learn a new skill.[9] The cards are utilized in the progression of the story as well as in combat. The game features a field map and battle screen. The field map is an isometric area where the player can traverse between rooms.[9][10] Enemies inhabit the field map and track the player to engage in combat, which can be initiated through contact between the player and an enemy. Once combat has been engaged, the game switches to the battle screen which utilizes a card-based battle system.[11]

A unique aspect to this game is “room synthesis”: to advance through the game, the player must utilize Map cards that he has found after winning battles to synthesize rooms.[12] The properties of each room―including quality of items and strength of enemies―are determined by the Map cards that the player chooses.[11] Each card has a specific effect: red cards affect the number and type of enemies; green cards affect the power of the player’s deck; and blue cards affect the properties of the room itself, such as allowing treasure chests or a save point to appear.[9][13]

The game features three modes of gameplay. The first two are story modes that feature either Sora or Riku, and the third is a two player battle mode. Initially only Sora’s story mode is available; once completed, “Reverse/Rebirth” mode becomes available.[13] Reverse/Rebirth allows the player to play a second story mode featuring Riku and a link mode where players can battle each other via a Game Link Cable.[12

Combat

Combat uses a card-based battle system executed in real time.[9][14] The player can jump and maneuver around the battle screen as they would on the field map, but all physical attacks, magic, items, and summonings are activated by playing cards.[8] Cards are ranked from zero to nine, and are used for making attack combos or breaking enemy cards. The higher the rank, the more Card Points (CP) are required to place it in the player’s deck. Card Points—increased through level up—limit the number of cards the player can use in a deck. Cards with rank “zero” can break any opposing card or combo if played after the opposing card or combo, but they can be broken by any card or combo as well if it is played after the zero card is played.[15] Breaking an opposing card will cancel that attack and stun the loser of a card break for a short time. Special enemy cards may be obtained by defeating enemies and bosses, and are used to give the player a temporary ability, ranging from enhanced offensive and defensive capabilities to modifying the attributes of certain cards.

Combining cards in sets of three will create combo attacks that are more difficult to break because the rank of the combo will be the sum of the ranks of the three cards in the combo. Certain card combinations will create a “sleight”, a special combination that will create a powerful physical attack, magical spell, or summon attack.[12] When the player runs out of cards, the deck must be reloaded. Additionally, using a card combination will cause the first card in the combo to become unusable until the end of combat.[11]

Sora’s and Riku’s stories differ gameplay-wise in several ways. In Sora’s story, Sora obtains cards by defeating enemies or through Moogle Shops.[12] In some cases, Sora must earn the specific card first through a plot event before it becomes available. Sora can create and store three different decks in the pause menu. Unlike Sora, Riku has a closed deck that cannot be customized. The cards in his deck change depending on the world in which he is traveling. Riku is limited to mainly physical attacks, enemy cards, and Mickey Mouse ally cards. By breaking a certain number of opposing cards, Riku can activate “dark mode” and unlock his sleight attacks.[13]

Storyline

Sora and his friends Donald, Goofy, and Jiminy Cricket are walking down a winding path when a mysterious man dressed in a black, hooded coat appears and directs Sora towards a massive fortress called Castle Oblivion. When the travelers enter, they re-encounter the mysterious figure,[13] who explains that they have forgotten all of their abilities upon entering the castle.[19] He proceeds to create a deck of cards made from Sora’s and his friends’ memories, and tells them that everything they encounter in this castle will be based on their memories.[9] The higher they go, the more memories they will lose in the process.[23]

Sora ascends the castle, facing off against members of a mysterious group controlling the castle called “the Organization” along the way. As Sora begins losing his memories, he gradually appears to remember a girl named Naminé as an old friend of his, and learns from the Organization member Larxene that she is being held prisoner in the castle.[24] He also clashes with a replica of Riku, believed by both Sora and the replica himself to be the real Riku, created and controlled by another Organization member, Vexen. Axel, an Organization double agent, releases Naminé and allows her to meet Sora. Sora discovers Naminé to be the one manipulating his memories, having been forced to do so by Marluxia, the lord of Castle Oblivion and the figure who lured Sora there, as part of his plan to overthrow the rest of the Organization with Larxene.[25] Sora climbs to the top of the tower and defeats Marluxia and the other Organization members, after which Naminé puts Sora and his friends into pod-like machines to help them regain the memories they lost in the castle, even though they will forget the events that transpired in the castle.[26] Before they are put to sleep, Sora and Naminé promise to meet again as real friends once he reawakens, Sora firmly believing that his memories of her and the castle will remain in his heart despite being forgotten.[27]

In Reverse/Rebirth, Riku has been transported from the realm of darkness[28] and fights his inner darkness as he battles upward from the basement levels of Castle Oblivion. Vexen fights Riku to obtain his data and creates the replica of him to counter Marluxia’s plan. Ansem, who had previously taken over Riku’s body, tries to regain control of Riku, but is continually thwarted by King Mickey’s support.[29] On the way, Riku battles and defeats Lexaeus, a member of Vexen’s circle, only to be dragged into the realm of darkness. However, he is saved by King Mickey when Ansem nearly succeeds in taking Riku’s body as his own. With Marluxia eliminated by this time, another of Vexen’s allies, Zexion, attempts to dispose of Riku by drowning him in light. Riku is saved by Naminé disguised as Kairi, who helps him to control his darkness, allowing him to defeat Zexion. Riku later meets DiZ, an enigmatic individual interested in Riku who sends him to find Naminé.[30] Riku’s replica, who has since learned of his altered memories and seeks to justify his existence, fights Riku only to be destroyed by him. Riku chooses to face Ansem upon learning from Naminé that Ansem lives in his heart, and defeats him after DiZ summons him for Riku to fight. Riku then sets out with King Mickey as his companion a journey to utilize both his darkness and his light.[31]

About

Developer(s) Square Enix Product Development Division 1[1]
Jupiter
Publisher(s)
Director(s) Tetsuya Nomura
Producer(s) Shinji Hashimoto
Yoshinori Kitase
Designer(s) Tetsuya Nomura
Yuichi Kanemori
Artist(s) Tetsuya Nomura
Tomohiro Hasegawa
Takayuki Odachi
Takeshi Arakawa
Syuuichi Sato
Writer(s) Daisuke Watanabe
Tetsuya Nomura
Kazushige Nojima
Composer(s) Yoko Shimomura
Series Kingdom Hearts
Platform(s) Game Boy Advance
PlayStation 2
Release date(s) Game Boy Advance

  • JP November 11, 2004
  • NA December 7, 2004
  • AUS January 13, 2005[2]

PlayStation 2

Genre(s) Action role-playing game
Mode(s) Single-player, multiplayer
Rating(s)
  • ACB: G8+
  • ESRB: E (GBA)/E10+ (PS2)
  • PEGI: 3 (GBA) 12 (PS2)
Media/distribution 256 megabit cartridge[6]
DVD-ROM

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